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Hva er bedre å gjøre i slutten av juni enn en tur til København? Da kan du nemlig bli med på en tutorial som Letizia, Konstantinos og meg skal arrangere i forbindelse med konferansen: ACM SIGCHI Symposium on Engineering Interactive Computing Systems

Det koster ikke allverdens og blir veldig morsomt.

Mer detaljer:

Tutorial: Creative and Open Software Engineering Practices and Tools in
Community Projects

Konstantinos Chorianopoulos, Ionian University, Corfu, Greece
Letizia Jaccheri, Norwegian University of Science and Technology, Trondheim,
Alexander Salveson Nossum, Norwegian University of Science and Technology,
Trondheim, Norway

The fourth ACM SIGCHI Symposium on Engineering Interactive Computing Systems
IT University of Copenhagen, Denmark, June 25-28, 2012
Tutorials will be held on June 25, 2012. Registration for tutorials will be
through the EICS registration system.

Format: full day

Tutorial Objective: We explore software engineering practices and tools that
are inspired by a growing number of amateur creators and artists. The
introduction of rapid prototyping tools, such as Processing, Arduino, and
fabrication-labs has motivated a broader participation of non-technical
users in the engineering of interactive systems. Maker communities meet
regularly and share knowledge for various purposes (e.g., creative hacking,
social networking, lifelong learning). In the context of maker communities,
the understanding of engineering interactive systems (e.g., objectives,
collaboration, process, reports) and the design of the respective tools
(e.g., end-user programming for artists, or children) are not well
documented. As a remedy, we present a coherent overview of related work, as
well as our own experiences in the organization and running of maker
workshops. The tutorial format (lecture and hands-on workshop) benefits both
practitioners and researchers with an understanding of creative software
tools and practices. Moreover, participants become familiar with the
organization of maker workshops as 1) a research method for understanding
users, 2) an engineering process for interactive computer systems, and 3) a
practice for teaching and learning.

More information and registration:

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